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History of computer-based art

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I've migrated the text below from the main article to the talk page in the event someone wishes to refactor and import this back in. The content is decent, but not quite fitting with the theme of this article, focusing on the "computer art scene" of the late 1980s to present as opposed to a broad synopsis of the history of computer-based artwork. —RaD Man (talk) 19:40, 24 Mar 2005 (UTC)


Computer-based art can be said to have commenced in the early 1950s with work by John Whitney on bits of analogue computers left over from the second world war. By the 1960s, digital computers were being used by artists, and especially in the United Kingdom, the USA, ex-Jugoslavia and Argentina artists also used metaphors and analogies stemming from computers: this is arguably as important as the use of the technology per se. In 1969 Cybernetic Serendiptiy took place in London, where interactive works, robots and sociological aspects of computer-based arts were presented. By 1976 small computers - the first "personal computers" - were available and artists started using them in most fields of art. The current idea that computer art equals internet or web art has no basis in the rich history of computer-based arts.

hi, of course this should go in, the current article does not explain anything about the history, and seems to be mostly about technologies of the time, not the 'scene' at all.

keith

Underground status of the artscene

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I added a section explaining some reasons why the artscene stayed out of the mainstream for so many years. Detailed some early affiliations with warez scene, etc.. also added sixteencolors link --sodium

British Computer Art Society

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Actually -there were plotters before even the crt became popular. A plotter could be programmed via teletype. Check out the British Computer Art Society -which was formed in the 1960's but has recently been reconstituted <http://www.computer-arts-society.org/>. Trevor Batten <www.tebatt.net>


Trevor:Joan G. Stark wrote a good article about the History of Text Art. HTML Version: http://www.acid.org/info/mirror/jgs/history.html and Text Version: http://www.geocities.com/joan_stark/textasciihistory.txt See also ASCII art --Roy-SAC 06:00, 7 March 2006 (UTC)[reply]


Why is there no discussion of Apple, Atari, Commodore or Amiga art?

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Apple II/Atari 800/Commodore 64 computers practically gave birth to downloadable art (and demos) using their 16 color modes. They were displaying colorful graphics while IBM PCs were still only monochrome. ----- In 1985, Amigas were displaying 640x480x4096 color photorealistic images, while IBM was stuck at only 16 (ega). It's a serious oversight to ignore everything that existed prior to the VGA. - Theaveng 21:03, 21 October 2007 (UTC)[reply]

Well you do appear to be well versed on the subject (by the way the article did not ignore pre-vga ANSI and ASCII IBM textmode graphics) so please contribute your knowledge of the c64 + apple scene to the article. --Sodium N4 21:20, 21 October 2007 (UTC)[reply]
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